Dead Tree

Black Forest Programming

  Blog of a guy who makes games... sorta

I did a thing for Ludum Dare 30!

August 29, 2014 [9 hours ago]

Last weekend I made a game for Ludum Dare 30 called International Communication Construction and Consulting! (Download link below)


The theme was “Connected Worlds” so I made a game about connecting countries with high speed internet. I used the definition of “worlds” very loosely here to denote different cultures and countries. Of course, I started off with a more complex idea that slowly got butchered and simplified as time went on.

I was shooting for the 48 hour compo but that didn’t give me enough time to have a playable product, so I ended up falling back to the 72 hour jam. Fortunately, the relaxed rules of the jam let me use royalty-free music.

Download page

Tags: ld48, ld30, ld72, release, gamedev,

Ludum Dare 30!

August 21, 2014 [1 week ago]

I’ll be participating in the Ludum Dare game competition this weekend! And so should you!

Here’s my declaration of entry post

You can get the up-to-date high jinks by following my Twitter.

Tags: ludum dare, general, ld48,

Small Update

August 16, 2014 [1 week ago]

I thought I should post an update. So here I am now, posting an update. Strange how these things work.

Social Media

Here’s how I’ve decided to structure things, in order of level of activity (and professionalism?):

What I’ve Been Doing

I started learning LÖVE and made a very basic platforming engine. Then I got frustrated with how sloppy Lua feels and I ran. I love Lua because of it’s simplicity and relative ease of things, but it feels sloppy because everything is run-time with minimal compile-time checking.

Then I wanted to do something Java- or 3D-related so now I’m learning jMonkeyEngine. I’ve also been forced to learn Blender in the process (tutorials for that are coming soon?).

I’ve also found that new Atom text editor that everyone is raving about and I wrote a few plugins like Batch highlighting and a thing that launches LÖVE for you.

I also finally uploaded a piece of music I wrote a couple of months ago to SoundCloud which I called Serene Town (because I’m original like that).

I’m trying to figure out how to redesign the site to be more Tumblr-friendly, mostly in the area of posting pictures, but that might be a ways off.

…aaaand that’s it, for now.

Tags: general, update,

I’ve been working on a thing

June 17, 2014 [2 months ago]

I’ve been filling a hole that probably doesn’t need filled but I feel like I do a lot of that.

This latest waste of time whatchamacallit is SDL2_bmfont. It’s an extension of SDL2 which allows you to load and draw bitmap fonts generated by AngelCode’s BMFont application. I don’t have a picture because it’s a thing which loads and draws text and that’s really boring because you see it all the time like right now in your browser and I’m pretty sure you’ll be unfazed by it’s awesomeness.

You can get a rundown of the features by visiting the project over at GitHub:

It’s 100% C (despite what GitHub says) and works pretty much as you would think. You load the font, draw a string, then free the font when you are done with it. Check out samples/example.c for how it works.

With SDL2_ttf being a thing and all this probably has no real application, but I thought it would be cool anyway.

If you want to add to it or fix a bug or whatever that would be cool as that’s totally how open source works so go right ahead.

Now if you excuse me I have to crawl back under my rock. See you in a couple of months…

Tags: git, github, release, sdl2,


February 16, 2014 [6 months ago]

Sheet music and MIDI in the video description.

This is a nice little piece off the Evangelion 3.33 You Can (Not) Redo soundtrack. There is a full version of it on the other soundtrack which I might do.

Man, Synthesia got chunky recently; methinks it needs to lose a bit of weight.

Also, wrestling with tumblr is super annoying; how do people handle this?

Tags: transcription, evangelion, synthesia, rebuild of evangelion, soundtrack, ost,

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